Design Feedback: How to Ask for It and Use It Well
Asking "what do you think?" invites vague opinions. Specific questions lead to specific, usable answers, and they show reviewers that you respect their time.
Give context before visuals
Explain who the design is for, what it needs to achieve and which stage it is at. Feedback on an early concept should be very different from feedback on a final screen.
Critique is not about the designer. It is about whether the design does its job.
Ask about one thing at a time
Try questions such as "Is the primary action obvious?" or "Does the hierarchy guide you to the price?" Narrow questions produce focused critique.
Separate listening from deciding
Capture every comment without defending your work. Decide later which points serve the goal, and tell reviewers what you changed as a result.
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